Animation
This example demonstrates synchronization of an simple animation between the client and the server
Source
Architecture
- this example is just a simulation - the source code contains a module called
UDP Mockthat simulates unreliable connection - the module can be configured to imitate packet loss, delay, and reoreding
Controls
- click on the second screen to attach the keyboard to the server canvas
QandWkeys modify the frequency at which the serves sends updates- hold
Sto stop sending messages completely